ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Piz
dataWindow (box2i): [0, 0, 6613, 4676]
displayWindow (box2i): [0, 0, 6613, 4676]
lineOrder (lineOrder): Increasing Y
nuke/node_hash (string): “a10740bb40bde1d4”
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
AlphaMaske.alpha (float)
AlphaMaske.blue (float)
AlphaMaske.green (float)
AlphaMaske.red (float)
B (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
Maske01.blue (float)
Maske01.green (float)
Maske01.red (float)
Maske02.blue (float)
Maske02.green (float)
Maske02.red (float)
Maske03.blue (float)
Maske03.green (float)
Maske03.red (float)
Maske04.blue (float)
Maske04.green (float)
Maske04.red (float)
Maske05.blue (float)
Maske05.green (float)
Maske05.red (float)
Maske06.blue (float)
Maske06.green (float)
Maske06.red (float)
Maske07.blue (float)
Maske07.green (float)
Maske07.red (float)
Maske08.blue (float)
Maske08.green (float)
Maske08.red (float)
Maske09.blue (float)
Maske09.green (float)
Maske09.red (float)
Maske10.blue (float)
Maske10.green (float)
Maske10.red (float)
R (float)
Schatten.alpha (float)
Schatten.blue (float)
Schatten.green (float)
Schatten.red (float)
VS10_Launch_KAWA_L1_OCC_dirt1.b (float)
VS10_Launch_KAWA_L1_OCC_dirt1.g (float)
VS10_Launch_KAWA_L1_OCC_dirt1.r (float)
lighting.blue (float)
lighting.green (float)
lighting.red (float)
normals.X (float)
normals.Y (float)
normals.Z (float)
reflect.blue (float)
reflect.green (float)
reflect.red (float)
refract.blue (float)
refract.green (float)
refract.red (float)
specular.blue (float)
specular.green (float)
specular.red (float)